﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class start : MonoBehaviour
{

    public AudioClip playTap;
    public void PlayGame()
    {
        SceneManager.LoadScene("PlayScene");
        this.GetComponent<AudioSource>().PlayOneShot(playTap);
    }
}
